One year before IBM released its PC, two programmers, Andrew
Fluegleman and Jim Knopf, programmed two major applications:
PC-Talk (communications software) and PC-File (a basic file
manager). The two authors did not wish to invest all of their
time and money just to see their creations distributed in
retails stores. Thus, they decided to utilize the
"underground" distribution networks (mainly BBS'
which were very popular at the time) to get their programs to
the public. The user was to send money to the author if they
wanted to see continued development. Fluegleman officially claimed the term "Freeware" as
his own, and did not allow others to release software under
the "Freeware" term without his permission.
Fluegleman distributed his software with its source code (a
common practice during the public domain days of the 1970's).
Unfortunately, this lead to improved versions of PC-Talk being
released, and Fluegleman quickly lost control of his own
program. Knopf, on the other hand, actively supported his PC-File
software and ended up with a multi-million company. There was other Freeware released, such as the famous LIST by
Vernon Buerg, but these two major applications established the
credibility of Freeware for the first time.
Bob Wallace creates the shareware term
In 1983, another programmer, Bob Wallace, created PC-Write , a
word processing application which was quickly going to become
one of the most important applications ever produced.
Because the Freeware term was legally prohibited, and because
an alternative name such as User Supported Software was too
long and complicated, Wallace decided to employ the term
Shareware to describe his software.
Shareware eventually removed the existing confusion between
Freeware and public domain (where there are no royalties on
the software) and stated clearly that the software was not
free.
Nelson Ford popularizes the concept with PSL
At the beginning, shareware was distributed mainly through the
BBS, thus limiting the touched market. In an attempt to reach
the people who did not have network access, Nelson Ford, a
journalist for an American computer magazine, created PSL -
the Public Software Library, and began distributing shareware
on floppy disks. At the same time, the first shareware-related
magazine came to be: The PSL news.
Nelson Ford was the target of much criticism at the beginning,
as many authors did not agree with distributing free software
at a price. The price, however, was clearly to cover the
operating expenses of PSL, and in the long run, largely
benefited the shareware authors by increasing program
popularity. Time passed, and shareware authors eventually accepted and
understood the distribution method introduced by Ford.
Interest in such distribution increased and authors began to
voluntarily send their software to Ford and other similar
organizations.
The shareware market matures
In order to protect the shareware authors, the ASP -
Association of Shareware Professionals - was created in 1985.
ASP was formed by Nelson Ford, the first developers (Bob
Wallace, Tom Smith, Jim Knopf...),salesmen (PC-SIG and Public
Brand) and various BBS SYSOPS. The first president of ASP was
also one of the first shareware fathers: Jim Knopf.
ASP played an essential role in the evolution of shareware by
ensuring its longevity through a set of rules and morals that
were to be respected by the various parties involved in
shareware (respect the user, the authors, etc.)
Recent evolutions in shareware
Whereas the early years of shareware saw office
applications such as PC-Write, the 1990's saw the success of
games and general utilities.
The success of shareware video games is due to an innovative
marketing method that was launched by Scott Miller of d'Apogee
Software. His method consisted of distributing only the first
levels of the game in the public version, and forced users to
pay a fee in order get the full game.
Historical successes such as Doom, Duke Nukem, and Quake were
thus born.
Today, Internet allows shareware's author to distribute their software
toward the all planet, and some organizations creation in goal of promote the shareware.
How it works
- An
author creates software and distributes it through the
Internet and/or other networks.
- Any
user can then test the software for a set period of time,
deciding whether or not it meets the user's needs.
- If
the time period expires but the user still requires the
program, he/she must then send a sum to the author (the
amound is set in the program documentation).
- Once
the programmer recieves the funds, the user is sent a
version of the program that has more options, is not
crippled, contains a printed manual, or other advantages.
Advantages for the user :
- The
user can test the software before buying it, thus taking the
risk out of the purchase.
- Usually,
shareware programs cost less then their commercial
counterparts.
- Users
can communicate easily with the author, allowing for great
technical support and feedback.
Advantages to the author :
- The
author recieves the opinions of the users quickly and
directly, allowing a user/programmer relationship not
possibile with commericial software.
- Unlike
the freeware method, the source of the software is under
complete control of the author, making it possible for the
author to decide the program's future.
- eleasing
your programs as shareware is a perfect way to establish a
name for yourself. Many successful programmers have
shareware-roots.
- The
shareware form of distribution does not require any
particular legal status, allowing novice programmers and
underaged individuals to distribute thier work worry-free.
- Through
relations with registered users of the author's software,
the author is usually regarded as a beneficial and helpful
part of the community. This reputation allows for excellent
promotion of the author's software through word-of-mouth.
- Successful
shareware programs often gain the respect of large,
established software publishers and could possibly lead to
future employment and/or other benefits.